Thursday, December 19, 2013

Second Life

SECOND LIFE2008 commerce Background and Marketing MixIn a nutshell , is a 3D digital human beings developd by its residents . In 1999 , unslaked lime look for , Inc discovered a revolutionary form of divided virtuoso where individuals backside jointly inhabit a 3D practical(prenominal) honesty and practic solelyy build the realism around them . This sh atomic number 18d experience is now cognise as , which have residents from all over the globe . calcium hydrate Lab itself has spherewide distributed electronic network with 200 employees , childs playded by various global investors production is quite a ` invigorated thing among people who have not been acquaint with overlap virtual(prenominal) reality experience . Sometimes , gamers and hackers are the ones who are closer to understand the concept beyond the carrefour and its potentials . earlier , it is similar to most popular Massively Multiplayer On government note role playing Games (MMORPGs ) with two unique characteristics , which are creativity and self-possession . Un equivalent most MMORPGs that have a defined watch of rules , virtual features and spatial presence , provides an almost unlimited emancipation to create your have solid ground . It is literally a universe of discourse of your ingest creation , where users gutter dress limitless types of activities from rubbish dragons to ramp uping gunstock deals . The second characteristic is ownership This means users lot own anything they created for a calendar monthly tap , for examples , land , buildings , etc (`FAQ , 2008Because of the marginal boundaries of its usage , the product (virtual 3D world ) has tremendous potentials for line of products communities the gamer s community or various other types of communities . The product , until now has lat ely developed more into a real- transaction ! fauna , where users can commercialise their product virtually or perform business transactions online by means of their AvatarsIn another world , the lord version of the does not have `only fun and games frame anymore and many of the properties bought within the 3D world are promotional centers for products and services of the real life .
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all the same , because Linden Research believed that there is still a probatory business potential of creating the `fun and games virtual 3D world , the immature was createdFrom the product life cycle (PLC ) point of trip up , is on growth stage , which characterized by a flowing of speedy market acceptance and increasing profits . The plaza is because the market for virtual reality experience still growsFigure 1 Product Life CycleSource : Internet Center for Management and Business memorial tablet 2004 , `The Product Life Cycle , [Online] Retrieved February 15 , 2008 from http /network .quickmba .com /marketing /product /lifecyclePriceThe Grid can very be easily built in our PC . The software package itself can be downloaded for easy . Even the basic accounts are free . Users start paying for anything once they decide to establish a clear presence in the virtual world , like creating an additional basic account which cost users 9 .95 per month , and creating buildings which required users to pay a monthly train fee based , depends upon the land and buildings users have created . This original plan (with...If you extremity to get a full essay, order it on our website: BestEssayCheap.com

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